Role and Responsibilities
Experience and Education Requirements
- Set the style for animation in software products and create and implement 3D animation in software products.
- Creates aspects of 3D animation that consistently meet and enhance art direction.
- Participates in visualizing and developing animated features of games.
- Provides technical direction and guidance to other animators.
- Solves complex problems in resourceful and effective ways.
- Interacts with internal and external peers and managers to share complex information related to area of expertise.
- Receives work in the form of short- and mid-term assignments that often require the use of independent judgment outside of established procedures.
- Participates in determining approaches and in developing new or enhanced technical tools.
- Able to manage and mentor growing animators by initiating trainings for junior animators and set a visual tone with their work.
Experience and Education Requirements
- 5-7 years industry experience with a demo reel to review.
- Expertise in creating character centric gameplay animation using a 3D package.
- Experience animating in 3DSMAX using biped.
- Demonstrates strong understanding of animation principles and production art pipeline.
- Works collaboratively and communicate with multiple teams.
- Has a strong work ethic and communication skills.
- Is open to direction and feedback, embrace change.
- Technically minded understand and experience with the game animation pipeline.
- Unreal Engine 3 or 4 experience.
Preferred Skills
- Experience with task tracking software such as JIRA.
- Experience with Biped (Character Studio).
- Understanding of Character rigging.
- Experience with Maya.
- Experience with version control systems (Perforce, Subversion, Git, etc)