Role and Responsibilities

  • Set the style for animation in software products and create and implement 3D animation in software products.
  • Creates aspects of 3D animation that consistently meet and enhance art direction.
  • Participates in visualizing and developing animated features of games. 
  • Provides technical direction and guidance to other animators.
  • Solves complex problems in resourceful and effective ways.
  • Interacts with internal and external peers and managers to share complex information related to area of expertise.
  • Receives work in the form of short- and mid-term assignments that often require the use of independent judgment outside of established procedures.
  • Participates in determining approaches and in developing new or enhanced technical tools.
  • Able to manage and mentor growing animators by initiating trainings for junior animators and set a visual tone with their work.

Experience and Education Requirements
  • 5-7 years industry experience with a demo reel to review.
  • Expertise in creating character centric gameplay animation using a 3D package.
  • Experience animating in 3DSMAX using biped.
  • Demonstrates strong understanding of animation principles and production art pipeline.
  • Works collaboratively and communicate with multiple teams.
  • Has a strong work ethic and communication skills.
  • Is open to direction and feedback, embrace change.
  • Technically minded understand and experience with the game animation pipeline.
  • Unreal Engine 3 or 4 experience.


Preferred Skills

  •        Experience with task tracking software such as JIRA.
  •        Experience with Biped (Character Studio).
  •       Understanding of Character rigging.
  •       Experience with Maya.
  •       Experience with version control systems (Perforce, Subversion, Git, etc)