PreAct Technologies aims to bridge the gap between collision avoidance systems and active safety technology. Every millisecond matters before a crash, and our patent-pending suite of sensor technologies, computing systems and unique countermeasure algorithms aim to drastically reduce fatalities and injuries in a crash.

Our Portland-based firm leverages existing vehicle infrastructure to predict and prepare both a vehicle and its occupants for an imminent collision. This alone can reduce a majority of injuries from the most common types of crashes while saving the industry billions annually.

 

Benefits

Enjoy an informal, friendly work environment. We offer competitive salaries and a generous medical benefits package for our employees and their dependents. 401K, 3 weeks of vacation, 14 paid holidays and one week of sick leave. Life insurance, short-term, and long-term disability insurance provided.

 

Sensor Simulation Engineer

 

What You'll Do

  • Design, develop, test, deploy, maintain & document innovative solutions for challenging problems with robust, scalable, reusable, efficient, production-quality software
  • Collaborate and communicate closely with researchers to identify, propose and build infrastructure, large-scale data pipelines, data storage strategy, common libraries and useful tools needed to manipulate data so as to create inputs for deep learning algorithms
  • Research and incorporate emerging software infrastructures, tools, and technologies, especially pertaining to data processing
  • Usher and evangelize adoption of engineering best-practices and methodology

 

What You'll Need

  • 4+ years experience developing AAA games
  • Deep C++ knowledge with demonstrated proficiency in C++11 and above
  • Solid understanding of 3D math used in game engines and graphics feature development
  • Domain expertise in game engine or graphics programming
  • Experience developing 3D game engine systems such as: high-performance math libraries, streaming, LOD, visibility, rendering, game object frameworks, game data pipelines, animation and AI
  • Experience working on cross-platform software
  • BS, MS or PhD in Computer Science, Engineering or equivalent experience
  • Passion for precrash and advance occupancy safety systems and its potential impact on the world 

Bonus Points If

  • 1+ years’ experience using Unreal Engine 4 in a production environment is highly desirable.
  • Designing and building procedural content pipelines
  • Prior simulation experience, especially an understanding of autonomous vehicle sensor simulation

 

Required Education and Experience

Bachelor’s degree or equivalent 4-years of experience

 

Position Type/Expected Hours of Work

This is a full-time, exempt position. Monday through Friday, 8:30 a.m. to 5:30 p.m., with some flexibility.

 

Physical Demands

The employee occasionally is required to stand; walk; and stoop, kneel, crouch or crawl. The employee is occasionally required to sit and climb or balance on a ladder at heights up to 10 ft. The employee will be required to work outdoors occasionally in all weather conditions. The employee will be required to occasionally lift and/or move objects up to 50 pounds. Specific vision abilities required by this job include close vision, distance vision, color vision, peripheral vision, depth perception and ability to adjust focus.

 

Travel

Typical travel is limited to approximately 12% or less per year

 

 

 

This job is currently not open for applications.