Summary
We are looking for a Rigging Lead to join the Mindshow team while we develop an animation production pipeline for episodic animated series. You must have a thorough knowledge of animation, rigging and deformation tools currently used in the VFX industry, primarily based in Maya, as well as related cross-pipeline and real time workflows.
The Rigging Lead should be experienced and passionate about building stylized animated characters and creatures, developing tools to help artists and creators tell stories, and have experience in leading/mentoring teams and recruiting and growing talent in all aspects of rigging work. You will oversee the development and maintenance of the studio’s proprietary rigs and rigging pipeline and work directly with engineers and TD’s to help build for the future.
Responsibilities
Work with technical and artistic supervisors to determine workflows, tool requirements and asset needs
Supervise/mentor/grow rigging team, and focus on improving the overall quality and efficiency of character/creature workflow
Collaborate with multiple departments to find the most appropriate solution to produce desired CG character performances
Ensure the team meets the shows requirements; determine the technical and aesthetic approaches to hit targets on time while monitoring show/shot progress and making fixes as needed
Create scriptable rigs and refine them based on the needs of animators and downstream departments
Implement and refine character, body/face, cloth/deformer and hard-surface rigs
Work closely with modelers and animators to ensure an asset is efficiently rigged and capable of full range of desired movements with fine levels of control and high usability
Help create efficient portable pipelines for rigging characters, creatures, assets, cloth, etc…
Interface with outsource vendors as needed
Required Qualifications
Rigging knowledge ranging from simple props to complicated creatures
Thorough understanding of techniques and technologies relating to rigging
Deep knowledge in anatomy and muscle dynamics
Good eye for aesthetics of body/face deformations and stylized animation
Familiarity with Mocap
Willingness to learn new skills
Proficient Python development skills and debugging techniques
Excellent working knowledge of Maya
Experience with Qt, PyQt, PySide
Proven leadership experience
Strong verbal and written communications skills
Ability to work well in a fast-paced environment
Ability to work under pressure with strict deadlines
Ability to work within a team and with other departments
Desired Qualifications
Proficiency in cloth/hair/flesh/rigid body simulations. Setting up, running, and troubleshooting cloth, hair, flesh surfaces, and fur/feather simulations
Houdini knowledge. VEX; Motion Builder; Unity
C++ programming experience
Linux knowledge
About Mindshow
Mindshow is a new CG animation studio built upon proprietary software that merges cutting edge video game technology, visual effects and machine learning to make premium content. By making 3D animation production exponentially faster and more accessible to live action talent as well as experienced animators, we’re excited to be creating an entirely new category of content.